Philosophy

This program is built on one principle borrowed from the best in the game — Michael Ellis, Larry Krohn, Nate Schoemer, Jacob at Yorkshire Canine Academy: drive and engagement come before obedience.

You don’t start by telling a dog what to do. You start by making the dog want to do things with you. Then you add structure. Then the structure becomes the skill.

Tug → Fetch → Walking isn’t arbitrary. It’s a dependency chain:

Structured Tug (foundation)
    → builds drive, focus, out command, handler engagement
    → enables Solid Fetch (needs out, return, drive)
    → enables Loose Lead Walking (needs engagement, check-ins)

Each phase gives Melon something she needs for the next one.


The Progression

Phase 1: Structured Tug

What you’re building: Drive, focus, impulse control, the out command, and the idea that you are the most interesting thing in any environment.

Stages:

  1. Building Drive — Get her interested, build intensity, make the game valuable
  2. Rules & Structure — Out command, re-engagement, handler controls the game
  3. Obedience Integration — Sit/down earns tug, obedience becomes the on-ramp to play

Bonus games: 1-2 supporting games per stage that reinforce the core skill

Phase 2: Outdoor Fetch

What you’re building: A reliable exercise outlet that channels drive into something practical — chase, grab, return, out, repeat.

Stages:

  1. Foundations — Indoor retrieve mechanics, two-toy method, building the return
  2. The Structured Game — Complete fetch with rules, impulse control between reps
  3. Going Outside — Transferring the game to the real world with distractions

Phase 3: Loose Lead Walking

What you’re building: Engagement on the move. Walks as communication, not conflict. Melon checking in because she wants to, not because she’s being corrected.

Stages:

  1. Engagement Outdoors — Check-ins, name response, focus outside the house
  2. Leash Communication — Pressure and release, turns, pace changes, the conversation
  3. Real World Walking — Structured walks with increasing distractions, proofing

Session Design

Every session follows the same structure. See Session Blueprint for the full breakdown.

Length: 5-10 minutes. That’s it. Short sessions done consistently beat long sessions done occasionally. If you only have 5 minutes, that’s a session.

Frequency: Daily is the goal. 5 days out of 7 is reality. Miss a day, don’t sweat it. Miss a week, drop back one stage.

Timing: Whenever works. The old program was built around a fixed schedule — this one isn’t. After work, before work, on a day off. The best time is the time that actually happens.


Equipment

Tug Toys

You need at least two. Different textures help build drive variety.

  • Firehose/French linen tug — durable, good grip for both of you
  • Fleece tug — softer, good for dogs still building drive
  • Avoid: rope toys (fray and get ingested), anything too small to grip safely

Fetch Toys

  • Two identical balls — the two-toy method requires matching toys
  • Tennis balls work but consider rubber balls (ChuckIt) for durability
  • Size appropriate — big enough she can’t swallow, small enough to carry comfortably

Leash & Collar

  • 6-foot leash — standard, gives enough room for communication
  • 15-20 foot long line — for outdoor work before you trust off-leash
  • Flat collar or well-fitted harness — whatever she’s comfortable in for now

Treats

  • High-value, small, soft — she should be able to eat them in under 2 seconds
  • Use for marker conditioning and obedience reps, not as the primary reward (play is the reward)
  • Treat pouch on your hip so they’re accessible but not in your hand

Marker Tools


What About Down? What About the Old Program?

The original 90-day program and the Teaching Down progression aren’t gone — they’re absorbed. Down gets taught through the obedience integration in Phase 1. Duration and impulse control get built through the structure of tug and fetch. The games-based cycles were fun but scattered; this focuses the same principles into functional skills.

If you want the universal duration protocol for any behavior, it’s still here: Adding Duration to Any Behavior.


Melon’s Starting Point

SkillStatusNotes
SitSolidReliable, can build on this
DownNeeds workInconsistent, will rebuild through play
Break/FreeFunctionalRelease cue works, implicit stay needs building
Impulse controlNaturally decentGood temperament foundation
Marker responseUnknownNeed to sharpen YES/GOOD distinction
Tug driveTo assessFirst sessions will tell us
Retrieve driveTo assessBuild through two-toy method
Outdoor engagementNeeds workFoundation for everything in Phase 3

First step: Start Phase 1, Stage 1. The first few sessions are assessment and training — you’ll learn what you’re working with while you build.